DRAFTING GUIDE FOR FFTCG
(UPDATED Dec. 2022)
By: Benny Soo
DRAFT Rules
This limited format is the most popular and recommended for the Final Fantasy TCG.
Requires 5 booster packs per player and 4 players per table.
Flow of the game:
Each player should open their first booster pack.
Each player should pick the card they wish and add it to their “card pool”.
They should then pass the remainder of the pack in the designated direction.
- Pack Number/Pass cards to the
- Left
- Right
- Left
- Right
- Pack Number/Pass cards to the
Each player should then repeat steps 2-3 until there are no cards left in their booster pack.
Each player should then open the next pack and repeat steps 2-5 until they have no more packs to open.
Players should then build a limited deck using only the cards in their “card pool”.
Players should then play 1 game against each other player in their draft pod of 4 to find an overall winner.
* Draft can also be used in a small scale Swiss tournament with 8 players and 3 rounds.
In addition to the above rules here are more Limited specific rules:
Decks must contain at least 40 cards (40 to 41 cards recommended).
Victory is attained by inflicting 6 points of damage instead of the usual 7.
Players can have more than three copies of the same card in their deck.
The official tournament rules for Draft and other formats can be found here.
ALL-STAR DRAFT (Translated from official FFTCG Japan)
An All-Star Draft is a special draft made using cards different from the Booster Draft.
Collect various cards of “FF-TCG” and prepare a card set. At the official event, we will use the set prepared in advance, but you can insert your favorite card when playing individually. It is necessary to prepare the number of participants x 60 or more.
Mix all the cards well and treat 12 randomly selected cards as equivalent to one pack in the booster draft. In that way, prepare 60 cards for 5 packs.
The card draft method and the progress of the game are the same as the booster draft.
Click here for a list of cards used at official events . * This list is current as of “Opus XII” (last updated: 2020/12/01). * The contents of the list are subject to change due to balance adjustment. Special rule This rule is common to shield and booster drafts. 1. Build a deck with 40 or more cards. Any number of 40 or more will do. 2. There is no maximum number of cards that can be placed in the deck. You can put as many as you like. 3. You win if you deal 6 points of damage to your opponent.
TAKEAWAYS, TIPS, AND STRATEGIES
I have played the draft format for FFTCG about 6 times now and numerous times in other games like MTG and L5R. There are very key differences if you are coming from MTG. Below I will highlight some takeaways and tips:
Know the cards… knowledge is power. Utilize FFDecks or look at the card lists from the SE card browser or the SE main draft site.
You only get a pool of 48 cards to choose from out of the 4 booster packs used to draft
You have to utilize a 40 card deck meaning only 8 cards are free from use
Most likely 8-16 of those cards will be outside of your chosen Elements
You do not get Backups or CP generators from outside of your 48 cards
Remember to draft some Backups of your Elements
1CP Evokers/Summoners are actually decent in draft
Consider going 3 Elements right from the start
Focus on two based on your feel of the Elements passed your way from left and right
Splash the last Element
Almost always take the Legendary card from the first pack
- The Legendary cards are so strong you generally consider building your deck around it
Bomb cards are important to grab as well… here are some I would always go for outside of Legendaries:
Burn/Removal: Odin4, Odin7, Seymour, Brynhildr, and Machinist
Bounce: Leviathan and Yuna H
Dull/Freeze: Shiva R and Snow
Battle Tricks/Pumps: Titan, Golem, Belias, the Gigas, and Cuchulainn, the Impure
Annoyance: Minwu, Larsa, and all the Cecils
Beef: 9000 Power Forwards
Zemus – just so good in draft
Keep a mental count of THE 8 BURN cards going into your deck
Cards not in your 2-3 Elements of your draft deck
Cards usually passed to you at the final 2-3 cards of a booster pack
Try not to reach this 8 BURN card limit before the 3rd pack as it will be a recipe for disaster
Once you hit the 8 cards that cannot go into your deck, make sure to grab any EX Burst out of Element if available
Once you hit the 8, ALWAYS pick Elements of your deck as 4 Element decks tend to fail in draft
Don’t worry about Backup ratios too much in draft
With cards that drop value you could easily end up swinging games with t1 drops
Focus on your two main Elements before worrying about backups, I won drafts without putting a backup down
Backups tend to come automatically to you as other cards may be more valuable in the early picks (May not be the case anymore)
Forwards on or above the curve WITH abilities are great in draft
2 CP Forwards should have minimum 5000 Power
3 CP Forwards should have minimum 7000 Power
4 CP Forwards should have minimum 8000 Power
5+ CP Forwards should have minimum 9000 Power
Remember S abilities and Combo reliant cards are extremely hard to pull off in draft so do not grab these trap cards
PREPPING FOR DRAFT DAY
When getting ready for Draft Day at your LGS, consider the following:
- Bring your trade binder (I use Ultimate Guard’s Zipfolio)
- Bring a pack of sleeves or reuse old draft sleeves if applicable (I use KMC Matte sleeves)
- Bring a playmat (cand find on eBay)
- Bring tokens/dice (I use random 7 dice set for Dungeons and Dragons )
Good luck with your drafts! May you avoid pulling double Legendaries during your draft!
Let me know if you have any draft tips and strategies!
Updates
UPDATE 7 – 12/5/2020:
I added a section for All-Star Draft rules from the official FFTCG Japan website:
http://www.square-enix-shop.com/jp/ff-tcg/rules/index.html
First the official Draft rules from GTS Distribution (USA) are as follows:
UPDATE 6 – 7/30/2019:
It seems like 5 pack drafts are the new standard for competitive.
This means the belief of playing backups with any Element CP is incorrect for competitive draft events.
Further official confirmation from RB of SE:
UPDATE 5 – 12/18/2018:
I had to get the facts straight and it is now confirmed as of this date that playing competitive draft events will only have the following rules that are different from standard rules:
4-1. Limited Special rules are used for tournaments held under the “limited” rules, such as “sealed” and booster draft.”
4-1-1. Number of cards in a deck
The number of cards in a “limited” rules deck is 40 or more. There is no upper limit to the number. In addition, there is no upper limit to the number of cards of the same serial number that can be included.
4-1-2. Changes to the maximum damage limit
Under the “limited” rules the game ends once a player has inflicted 6 points of damage on their opponent.
4-1-3. Booster packs used
Under the limited rules, tournament organizers will prepare sealed booster packs and distribute these to the participating players. Players will not be allowed to use packs or cards that they have brought themselves.
UPDATE 4 – 5/8/2018:
Kageyama’s team whipped out a sweet All Star Cube Draft format consisting of 400 cards. You can find the list here in Japanese: http://www.square-enix-shop.com/jp/ff-tcg/events/event20180309_02.html
UPDATE 3 – 10/7/2017:
I was able to take 2nd in one of the Final Fantasy TCG Draft events at the NA Championships event. My local fellow draft master comrade, Peter Wong, took home 1st in another Draft event so we did NorCal proud… in limited 😃
UPDATE 2 – 8/3/2017:
There was some newfound information about how Backups can be played with any CP from Final Fantasy TCG North America. This conflicts with GTS’ current rules, but Final Fantasy TCG North America insists that they will be enforcing the Simplified Sealed Backup rules going forward. This has held true at E3 and SDCC 2017 so I have added the new information in the rules below.
UPDATE 1
In the image above is a picture of me on the left winning the Final Fantasy TCG E3 Draft Event in Los Angeles on June 15th 2017. So to give this guide a little more credibility, I actually followed my own advice in the draft where I won!
About Benny
I was born and raised by the blanketing fog of San Francisco, CA. I love food, tech, and everything else that is synonymous with the words: nerd and geek. My hobbies include playing video games, watching anime, and dining out. Operating computers, setting up home theaters, crafting works of art with Bic and stic pens, and internet spelunking are my professional forte. I am Jack's infinite wealth of random knowledge and skills. Thanks for reading my lofty block of text!
I was born and raised by the blanketing fog of San Francisco, CA. I love food, tech, and everything else that is synonymous with the words: nerd and geek. My hobbies include playing video games, watching anime, and dining out. Operating computers, setting up home theaters, crafting works of art with Bic and stic pens, and internet spelunking are my professional forte. I am Jack's infinite wealth of random knowledge and skills. Thanks for reading my lofty block of text!
See you all at the next draft!